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Humanoid Races Edit

Zyrx Edit

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Zyrx are a very common Amaranthian species of humanoid people that possess animalistic traits manifesting mostly in the form of ears and a tail. Zyrx biology tends to favor mammals over other types of animals, but there are known zyrx of multiple other types of animals.

Elves Edit

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The Elves of Amaranthia are similar to the other humanoid races, however more attuned to each lands elemental affinity, causing many sub-species to emerge.

Priola Edit

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The Priola are an all-female, amphibious species that evolved from the muddling of several species of Salamander and Fish as well as mixing with early Merfolk and as a result they have slowly become more and more humanoid in appearance as they evolved.

Platzenii Edit

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The Platzenii are a primarily male species of desert dwelling lizard people, evolving similarly to their sister species the Priola.

Humans Edit

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A race of non-magical people largely treated as a slave population in most places in Amaranthia. They are considered a failed experiment of the Ancients.

Harpys Edit

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A Species of anthropomorphic bird people. They can come in a variety of bird species based on region. They are a fairly common species throughout the world.

Dwarves Edit

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A Humanoid race of a small stature that generally are found all over Amaranthia they are revered for the mining and smithing capabilities and often live in places where that is a huge part of the labor force.

Hybrid RacesEdit

Centaurs Edit

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Centaurs are a creature/humanoid hybrid found across many areas of the world. They are humanoid from the head to the waist, however, from the waist down, they possess the body of a 4 legged hoofed animal, varying by region.

Driders Edit

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The Drider is somewhat similar to a centaur, in that they are humanoid from Head to waist. However, from the waist down the Driders take after arachnids.

Saytyrs Edit

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Saytyrs are a humanoid/creature hybrid species identified by their furry, digitigrade legs ending in cloven hooves, as well as their small curling horns.

Mer-Folk Edit

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A native Salovian race of water dwelling half fish people, they can manifest humanoid legs for short periods of time, duration depending on magical abilities.

Magical RacesEdit

Golems Edit

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The Golem is a fine example of a living creature formed of magic. They appear as one might expect, a floating, rudimentary body formed of pure elemental magic.

Elementals Edit

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Beings that are physical manifestations of elemental magic. They can possess and control multiple elements based on magical prowess and lineage. They maintain humanoid forms but there bodies tend to err on the side of non-corporal.

Nymphs Edit

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Nymphs are a more advanced type of elemental. Possessing a humanoid form but still very deeply elementally attuned, they are sentient and can communicate with other species easily and often.

Faeries Edit

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Faeries are miniature humanoids deeply infused with elemental magic and are the only elementals to form groups and live together in small villages. Some believe the Faeries to be another experiement of the Ancients but no evidence has been found.

Trolls Edit

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A species of sub-terrain people made of stone. They possess bulky though generally humanoid forms, and while having some magic tend to not have very much actual magical abilities. Many specialize in magical artifacts instead.

Lis/Kos Caemon Edit

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Lis(Aevanstan) and Kos(Dosheroth) Caemons are a species of beings originally from the afterlife planes of Aevanstan and Dosheroth. They posses humanoid forms that reflect Dosherothian and Aevanstian magic respectively. They are speculated to be the race of Ancients that originally populated Amaranthia with sentient life.

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